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| Insurgency |
The setting is in no way distinguished Insurgency. This task is primarily pursues the game - unforgiving of errors involving a change of habits. The level of realism is not equal to what the truth known from the ArmA series, but the first contact with the title may scare off inexperienced players. After the start of any match quickly perceive the lack of a number of elements to which the presence of similar games we're used - including the minimap and crosshair.
The layout of streets and buildings every site we must learn by heart, and a series of " from the hip " is sometimes effective only when the enemy is really close. Weapons and the use of it is one of the strongest sides of the game. The recoil and power of shot are so aligned that the shooting is both enjoyable and challenging.
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| Insurgency |
Of course, it suffices to eliminate much. One shot to the head will do the trick, the damage done when pointing in the torso vary depending founded by an opponent vest. But never occurs a situation in which the enemy is standing on legs in three - four hits.The most surprising fact is how modest shell accompanying exchanges of fire. The screen is not overloaded with unnecessary information on subsequent achievements, badges and a series of murders. The game does not inform us about it even if we hit the enemy. When we die , we do not know who shot us. This simplicity and lack of showiness frees you to focus on the goals of the match, and minimalism fits this harsh climate.
Joining the battle choose one of the several available roles - it depends on the weapons, which gain access . Always we have a certain number of points resources that we split to equip your character with weapons and gadgets. If you want, you can invest the whole pot in one rifle and accessories , but then the resource is no longer enough to supply a pistol, grenades, extra ammo and armor. Carelessness is quickly punished. Acting impulsively, we can shoot too ally - marks over his head accompanied by visible only when they are close to us. Throughout the time we have to have eyes in the back of the head. Perish very quickly, in most cases, the loser is the one who first been spotted by the enemy.
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| Insurgency |
Awareness of danger, even from inexperienced colleagues, creates a tense atmosphere. Adrenaline and emotions are not reserved exclusively for high-speed, arcade games, which Insurgency in successfully confirmed. Production rewards cooperation. Communication is extremely important. We see this especially when other people are really trying to use voice communication. Addressing the relevant items, shielding companions, insurance - it is often crucial elements of victory. Unfortunately, we do not always deal with the players, you can rely on. Developers have prepared six different game modes. Most servers are two variants of the struggle for control points. We also have to deal with escorting a VIP and underlay or disarming bombs. An additional mode is cooperative struggle with opponents controlled by artificial intelligence.
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| Insurgency |
Seven current production map is designed to always be for what to hide, and to lead several ways. Sizes each location is ideal , as long as we play on the server for 24 user . Not all maps have been prepared for clashes two 16 -person teams. In the eyes hurts performance levels - the level of graphic Insurgency is comparable with the first Modern Warfare, issued seven years ago.
The biggest minus game this network code, which makes it impossible to share in the fun, even with a slight over-estimation of ping. With values sufficient in other games for smooth exchange of fire, here it is impossible to even move properly, not to mention the elimination of opponents.Insurgency has little in common with the most popular network shooters. This is her greatest asset, and also the cause of finding a niche. It is not racist, entirely on the battlefield simulator, but it is a great stepping stone from the game proposed by arcade shooting. It is worth paying attention to her, the more the price is not too high.




